NEWS

Designing and programming video games can be difficult, time-consuming and require specific skills that most people do not have. Fortunately, many no-code platforms, engines and tools have been created to help anyone, including youth and youth workers, design interactive and entertaining games without programming skills.

What do online quests and democratic participation have in common? More than you might think. When young people play or create games together, they step into situations that require teamwork, negotiation and shared decision-making – the very same skills that are crucial to active citizenship.

Most people think of video games as a hobby, but research shows they can also teach us important life skills, including communication, cooperation and empathy. Multiplayer action games, cooperative puzzles, or serious educational simulations – many types of video games create the ability to work together, express ideas effectively, take initiative, and connect with others.

What do freedom, equality, and solidarity have to do with a game controller? In today’s digital world, quite a lot. The European Union’s core values – like inclusion, justice, non-discrimination, and democracy – can sometimes feel distant or abstract to young people. But what if these values could be experienced, debated, and understood through something as familiar and engaging as a video game or a classroom board game?

In a rapidly changing world, where democratic values, mobility, and digital participation are more relevant than ever, understanding what it means to be a citizen is vital. For over 400 million people living in the European Union, EU citizenship is more than a legal formality: it is a framework of rights, responsibilities, and possibilities that shapes the everyday lives of Europeans particularly the young.

In the current digital age, traditional teaching methods are no longer enough to engage the younger generation. As technology evolves rapidly, so does the world of education. One major innovation is the use of video games as a tool for education.